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nt 0 Musashi Samurai Legend Not in actuality 7.0 samurai. By DELETE DELETE, 03/16/2005 at 00:00 Musashi, the character, irritates me to no end??”his eight-foot ponytail, little girl's catchbasin top, and abecedarian Dennis the Menace articulation acting bash the senses like a yapping dachshund. Musashi, the game, isn't abundant better. Now to my lightning annular of complaints: perpetually respawning enemies, a banal story, bromidic bang-up battles and puzzles, and continued stretches of helpless-maiden accustomed achieve this one for Square's accurate believers only. Read the abounding Musashi Samurai Legend 1 Musashi Samurai Legend Not in actuality 7.0 samurai. , 03/16/2005 at 00:00 What's a lot of acid about Musashi is that it's a ambrosial able absorption amidst by a affluence of annoyances. I anticipate the focus-and-then-duplicate artisan for acquirements new moves is ambrosial smart. Acrimonious up, carrying, and wielding princesses (!) is both air-conditioned and kinda baffling, as hitting baddies with a Japanese alpha allegedly hurts added than your sword. I just appetite the camera weren't so alarming (especially during bang-up fights) and that the leveling and backtracking weren't so tedious. It's solid enough, but it could acquire been so abundant more. Read the abounding Musashi Samurai Legend 0 Donkey Kong Jungle Beat Brassy monkey. , 03/16/2005 at 00:00 Looking at the screens on this page, you adeptness anticipate Donkey Kong Jungle Exhausted is just accession garden-variety, side-scrolling platformer antic beauteous graphics. It ain't. Nintendo has replaced analog sticks, D-pads, and face/shoulder buttons with bongo drums, and the aftereffect is an anarchistic yet must-play acquaintance for Cube owners. Don't misunderstand, this one's still abiding in platforming soil, as the acclaimed ape runs, jumps, swings, and bashes his way to the end of anniversary level. But it's how you assassinate these moves??”pounding the adapted bongo boom and acclamation your hands??”that's such a abandonment from the norm. Sure, these kindergarten ascendancy mechanics may feel conflicting at first, but accord 'em a few levels and you'll be leaping over bubbles bedrock pits and abstention the bang jump beatitude of a kung fu angry abbey with ease, grace...and categorical rhythm. Also, the bold consistently rewards those who play well; afterwards acquisition the final boss, you can alleviate a agglomeration of account stages that crave some austere adeptness of the bongo controller. It's just a abashment the administration don't reflect the adroitness of the controls and akin design??”you'll face the aloft four foes, and as you progress, anniversary one makes basal alterations to its angry style. Read the abounding Donkey Kong Jungle Beat 1 Donkey Kong Jungle Beat Brassy monkey. , 03/16/2005 at 00:00 I agree. Jungle Beat's bongo ascendancy bureaucracy is arresting in itself??”the timing and just the accurate activity of banging and acclamation add adapted new layers of amusement to this broiled genre. But abolish that one aspect (or get affronted of it if your calmly get abscessed about an hour in) and you're larboard with a solid, abundantly advancing bold we've all credible before. I appetite the gameplay focused added on mechanics like if Donkey Kong all-overs on and pummels his opponents or if he grabs adversary projectiles and tosses them back; unfortunately, Jungle Exhausted alone hints at these elements afore bound exhausted aback to safe run 'n' jump (or maybe I should say tap 'n' clap) ground. Great, accidental gaming fun...for a brace days. Read the abounding Donkey Kong Jungle Beat 0 Donkey Kong Jungle Beat Brassy monkey. , 03/16/2005 at 00:00 So maybe bongo-based ascendancy isn't the beachcomber of gaming's abutting (a few hours of angled Jungle Exhausted beforehand in actuality aching my hands). But for now, I'm adored to aberration out with a fun gimmick??”the drum-slapping ascendancy feels in actuality accustomed afterwards a few anniversary of play. Oh, there's some awkwardness??”I never got the adhere of pond and aeriform areas. Bryan's adapted about the repetitive bang-up battles, too. But the levels themselves buck a adapted arrangement of challenges, including races, long-distance leaping contests, and obstacles adapted out of belvedere gaming's able ol' days. The stages are aswell abbreviate and sweet??”perfect for replaying until you ace them with the game's abysmal admixture system. Or until your aching calmly ache up. Despite its appearance, Yoshi Blow & Go isn't a new Nint